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You kiss a Sim who offers you his cheek, console a crying Sim, use your calm hands when a Sim waves his angrily. To do this - and this makes the game - you must select the right action from a choice of three posibilities by watching the other Sim’s body language and choosing what they need. You can also impress or romance characters. A player will often find an NPC needs to be cheered up, calmed down or even restrained if they’re going a bit loopy. There’s a lot of room for interaction with the NPCs.
#SIMS 3 WORLDS STRANGETOWN PC#
(No, I’m not telling who) The Strangetown shopkeeper resembles the alien boy from the PC Sims, grown up and collecting parts for his spaceship. The NPCs are hilarious, and as you play, you discover more about them, especially the friendly builder who moonlights as local superhero, the Ratticator. I happened to like the penthouse missions, especially goth cultist Ava Cadarva, but it wasn’t the almost-unlimited sandbox play style we knew and loved in other Sims games. Players have limited control over hotel guests, but important penthouse guests arrive, check in, and send players on unavoidable missions.
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You play as one Sim, not a household, and the story is much more linear than the PC versions. A local yokel says he can fix that, but while you’re waiting (it goes without saying that the required part’s on backorder in Strangetown), you take over as manager of a creepy, rundown hotel, in this little town of odd events.Īlmost everyone who’s played the Sims knows that the ghosts, alien abductions and general parmanormal silliness are the best part of the Sims, so the makers of Sims 2 for the DS toned down the time spent watching your Sim sleep or cook dinner, and increased the zany encounters. You’re on your way from someplace much cooler to someplace much cooler when your car breaks down in Strangetown, and the Sims 2 game begins.
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